I created the level art for the camping site based on real-world locations in Unreal Engine. The client provided the cottage 3D model. I replaced all the cottage materials using Quixel Megascans' textures. I also used foliage and other props from Quixel Megascans. I utilized Lumen and Nanite in the level. I rendered these still shots in Unreal Engine 5 using the movie render queue.