I created level designs for the golf simulator game based on real-world locations in Unreal Engine. The client provided most assets, but I made a few in Blender 3D. I also fixed some faulty meshes in Blender 3D and recreated the material with the Substance Painter and Substance Designer. I used Lumen and Nanite in the level designs. I rendered these still shots in Unreal Engine 5 using the movie render queue.