This is Hybrid Toon Shader, also known as Cel Shader. I created this project for a client. The client provided me a blender scene. So, Imported the scene into Unreal Engine. I applied the basic material to the mesh and relighted the scene. After that, I created the hybrid toon shader for this project and implemented it through post-process volume. This material can render specific objects into a toon shader. It can include and exclude the object from the toon shader. and It can also render the full scene with a toon shader depending on the need. At first, I did this project in UE4 but after the release of UE5, I upgraded this project to UE5. And right now, this scene is being rendered in Unreal Engine 5 and I am using Lumen for lighting. I also set up the cameras for the cinematic shots. After that, I animated cameras and rendered these cinematic Shots in Unreal Engine's sequencer. In the end, I composited the rendered video in the premiere pro.
#UnrealEngine #UnrealEngine5 #UE5 #Cinematics #ToonShader #CelShader