UE5 Audio Reactive Fluid Simulation

I created the "Audio Reactive Fluid Simulation" for a client in Unreal Engine 5. I used the "Niagara 3D Fluid System" and "Niagara Dynamic Input Script" for this runtime Visual Effect. I also created a camera controller using a blueprint system for in-game camera manipulation. And, I used the Lumen for lighting. I rendered the video in Unreal Engine using "Movie Render Queue".