This is Advance Packed Material. I created this project for a client. The client provided the character and weapon mesh, along with texture files. The textures are low resolution, so the goal was to create a single master material that would increase the detail and quality of character. This material heavily depends on the grey-scale color ID map. I also created the color ID visualization debug tool within this material that helps and makes it easier to work with the grey-scale color ID map. if, you are interested and want to know more about this material then feel free to watch the video because I explained the whole material in the video. At first, I did this project in UE4 but after the release of UE5, I upgraded this project to UE5. And right now, this scene is being rendered in Unreal Engine 5. I also did the lighting and post-processing for this scene. And, I am using Lumen for lighting. I also set up the cinematic camera for the screenshot. After that, I rendered the shot in Unreal Engine's sequencer.